Arcane Odyssey Magic Tier List (May 2025)

Find the best magic types and dominate the game with our Arcane Odyssey Magic Tier List. Make the right choices for your magical journey.

Roblox Arcane Odyssey is a big action game. You go on adventures in the War Seas, where kingdoms fight. It’s a tough world with magic. Will people fear or love you? We’ll tell you about the best magic in our guide.

Keep reading for the Arcane Odyssey Magic Tier List and find out what’s best in the game.

Arcane Odyssey Magic Tier List Ranking

Here’s the Arcane Odyssey Best Magic Tier List, ranking the characters in easy-to-understand:

TierDetail
SOverpowered (OP)
ABest
BGood
CAverage
DWeak

Best Arcane Odyssey Magic Tier List 2025

Here’s a tier list of the best magic in Arcane Odyssey, ranked by their power and usefulness:

Arcane Odyssey S-Tier Magic

Magic in S Tier are the best and work well in any situation.

  • Lightning Magic
  • Plasma Magic
  • Acid

Arcane Odyssey A-Tier Magic

These magics are strong but may have weaknesses. They’re still good choices with the right skills.

  • Poison Magic
  • Glass Magic
  • Ash Magic
  • Shadow Magic
  • Fire Magic
  • Magma Magic
  • Ice Magic
  • Water Magic
  • Metal Magic
  • Snow Magic

Arcane Odyssey B-Tier Magic

B Tier Arcane Odyssey magics are good but might need more skill and can be situational.

  • Light Magic
  • Earth Magic
  • Wind Magic
  • Gravity Magic
  • Crystal Magic
  • Spirit Magic

Arcane Odyssey C-Tier Magic

C Tier magic isn’t as potent as higher-tier choices but can work effectively with the right strategy or team composition. It may be very good in certain matchups or with tailored strategies.

  • Wood Magic
  • Time Magic
  • Love Magic
  • Illusion Magic

Arcane Odyssey D-Tier Magic

D Tier magic is the weakest and not ideal for competitive play, but it can still be enjoyable in casual matches.

  • Healing Magic
  • Warding Magic
  • Summoning Magic
Disclaimer: The information provided above is purely fictional and related to a hypothetical magical system in the context of "Arcane Odyssey" or a similar fictional universe. This tier list is not based on any real-world scientific principles or actual magical abilities. It is entirely a creative and imaginative work meant for entertainment purposes only. Any similarities to other fictional works are purely coincidental.

Arcane Odyssey Best Magic By Clashing Power

Arcane Odyssey Best Magic By Clashing Power

Here’s a list of the Arcane Odyssey magics ranked by clashing power:

  • Metal Magic – 18 Advantages, 1 Disadvantage
  • Earth Magic – 15 Advantages, 3 Disadvantages
  • Crystal Magic – 14 Advantages, 3 Disadvantages
  • Magma Magic – 13 Advantages, 1 Disadvantage
  • Explosion Magic – 12 Advantages, 3 Disadvantages
  • Plasma Magic – 9 Advantages, 8 Disadvantages
  • Wood Magic – 9 Advantages, 9 Disadvantages
  • Acid Magic – 8 Advantages, 5 Disadvantages
  • Glass Magic – 8 Advantages, 9 Disadvantages
  • Ice Magic – 8 Advantages, 10 Disadvantages
  • Lightning Magic – 7 Advantages, 4 Disadvantages
  • Sand Magic – 6 Advantages, 11 Disadvantages
  • Water Magic – 6 Advantages, 9 Disadvantages
  • Shadow Magic – 5 Advantages, 10 Disadvantages
  • Wind Magic – 5 Advantages, 11 Disadvantages
  • Ash Magic – 4 Advantages, 13 Disadvantages
  • Snow Magic – 4 Advantages, 13 Disadvantages
  • Fire Magic – 3 Advantages, 10 Disadvantages
  • Poison Magic – 2 Advantages, 16 Disadvantages
  • Light Magic – 1 Advantage, 13 Disadvantages

all Roblox Arcane Odyssey Magic Clashing Power Explained

Each magic in Roblox Arcane Odyssey has advantages, and disadvantages, or is neutral when clashing with other magics in the game.

Acid Magic

Acid attacks are potent and versatile, spreading on contact and dealing damage over time. They deal extra damage to bleeding and corroding targets, and even more damage to those sweating in high temperatures. Underwater, their area of effect expands.

Advantages:

  • Potent and versatile, can spread on contact.
  • Deals damage over time.
  • Deals extra damage to bleeding and corroding targets.
  • More damage to targets sweating from high temperatures.
  • Underwater, it has a larger area of effect.

Disadvantages:

  • Vulnerable to Fire (0.9x clash disadvantage).
  • Less effective against Earth (0.5x clash disadvantage).

Ash Magic

Ash magic inflicts Petrified status on targets when dealing substantial damage, immobilizing them. It deals extra damage to bleeding and sweating targets, making it formidable against high-health foes.

Advantages:

  • Inflicts Petrified status on targets, immobilizing them.
  • Deals extra damage to bleeding and sweating targets.

Disadvantages:

  • Vulnerable to Acid, Ice, and Plasma (0.95x clash disadvantage).
  • Less effective against Water and Fire (0.9x clash disadvantage).

Crystal Magic

Crystal magic deals increased damage to bleeding targets and causes the Crystallized status. After four hits, the next one shatters the crystals for massive damage, removing all Crystallized status effects on the target.

Advantages:

  • Deals 25% more damage to bleeding targets.
  • It Inflicts Crystallized status on every hit.
  • After four hits, the next one shatters crystals for massive damage.

Disadvantages:

  • Vulnerable to Wind (0.8x clash disadvantage).
  • Less effective against Earth, Explosion, and Metal (0.8x, 0.7x, and 0.6x clash disadvantage, respectively).

Earth Magic

Earth Magic controls the earth, dealing damage and causing bleeding if over 30% health is lost. It’s more potent against already bleeding foes but requires skill to avoid harm to allies or the environment. It excels against Wind, Glass, Water, and more, but struggles against Metal, Lightning, and Magma. Mastering it means harnessing earth’s power while being cautious.

Advantages:

  • Highly effective against Wind (1.7x).
  • Potent against Glass (1.6x).
  • Strong against Water (1.5x).
  • Decisive against Acid, Light, Fire, Snow (1.3x).
  • Competent against Crystal, Ice, Sand, Shadow, Poison, Plasma (1.2x).
  • Adaptable against Wood, Ash (1.15x).
  • Clashes evenly (neutral) against Explosion.

Disadvantages:

  • Less effective against Metal (0.7x).
  • Somewhat weakened against Lightning (0.9x).
  • Slightly reduced effectiveness against Magma (0.8x).

Explosion Magic

Explosion Magic packs a punch in battle, causing devastating damage to foes. Its signature effect, the Charred status, clouds the vision of those caught in its explosion, creating an advantage by disorienting enemies.

Advantage:

  • Explosion Magic delivers devastating damage to foes.
  • It can obscure vision with the Charred status effect, disorienting enemies.
  • Highly effective against already weakened targets, dealing extra damage to bleeding or sweating foes.

Disadvantage:

  • Less effective against Lightning and Plasma.
  • Faces a disadvantage when clashing with Metal.

Fire magic

Fire attacks are special in several ways, making them a strong choice for skilled users. First, they can stop Bleeding status and deal 10% more damage, a tactical advantage. They also cause Burning over time. However, they can’t be used underwater. When they collide, they create a bright flash. They deal 5% extra damage to burning targets and 15% more to sweaty ones.

Advantages:

  • 1.25x clash advantage against Wood.
  • 1.2x clash advantage against Glass and Snow.
  • 1.1x clash advantage against Ash.
  • Clashes evenly (neutral) against Lightning, Light, Wind, Shadow, and Poison.

Disadvantages:

  • 0.9x clash disadvantage against Acid and Sand.
  • 0.8x clash disadvantage against Magma, Plasma, Crystal, and Explosion.
  • 0.75x clash disadvantage against Ice.
  • 0.7x clash disadvantage against Water.
  • 0.5x clash disadvantage against Earth.
  • 0.45x clash disadvantage against Metal.

Glass Magic

Glass is a strong magic that makes the Bleeding status effect happen to its target. This effect slowly saps away the target’s health over time until it’s healed or it fades away. What makes Glass Magic even deadlier is that it deals 5% more damage to targets that are already bleeding, making it really hurt once the Bleeding effect starts.

Advantages:

  • Good (1.4x) against Shadow and Wind.
  • Strong (1.3x) against Water.
  • Effective (1.2x) against Poison.
  • Decent (1.15x) against Ash.
  • Okay (1.1x) against Acid, Sand, and Snow.
  • Does just as well against Lightning and Light.

Disadvantages:

  • Not great (0.8x) against Fire.
  • Struggles a bit (0.7x) against Plasma.
  • Less effective (0.6x) against Ice and Explosion.
  • Not so good (0.5x) against Crystal, Wood, and Magma.
  • Tough time (0.4x) against Earth.
  • Really weak (0.3x) against Metal.

Ice Magic

Ice Magic is a game-changer in battles. It’s got some special tricks up its sleeve. If the enemy’s already bleeding, it hits them 40% harder, making quick work of weakened foes. And if the target’s frozen, it packs an extra 25% punch, great for freezing baddies or taking down tough ones. Plus, when ice attacks go boom underwater, they cover 1.5 times the area, perfect for dealing with groups or wrecking big stuff.

Advantages:

  • Strong (1.5x) against Water.
  • Good (1.4x) against Wind and Glass.
  • Decent (1.2x) against Snow.
  • Okay (1.1x) against Light, Sand, and Poison.
  • Fair (1.05x) against Ash.
  • No special advantage or disadvantage against Acid.

Disadvantages:

  • Somewhat weaker (0.9x) against Shadow, Plasma, and Crystal.
  • Not great (0.85x) against Wood.
  • Struggles a bit (0.8x) against Lightning, Explosion, and Earth.
  • Less effective (0.75x) against Fire.
  • Weak (0.7x) against Metal.
  • Really tough time (0.5x) against Magma.

Light Magic

Advantages:

  • Strong against Wind (1.2x clash advantage).
  • Neutral against Acid, Water, Fire, Shadow, & Glass.

Disadvantages:

  • Weak against Ice (0.9x clash disadvantage).
  • Very weak against Explosion, Lightning, Wood, Metal, Poison, Crystal, & Plasma (0.8x clash disadvantage).
  • Extremely weak against Ash, Earth, Magma, Snow, & Sand (0.7x clash disadvantage).

Lightning Magic

Advantages:

  • Strong against Shadow and Sand (1.3x clash advantage).
  • Good against Ice, Light, Plasma, Explosion, and Wood (1.2x clash advantage).
  • Neutral against Ash, Fire, Magma, Poison, Glass, Crystal, Snow, and Earth.

Disadvantages:

  • Weak against Acid (0.9x clash disadvantage).
  • Very weak against Wind, Water, and Metal (0.7x clash disadvantage).

Magma Magic

Advantages:

  • 1.5x clash advantage against Glass, Snow, Ice, and Wood.
  • 1.4x clash advantage Strong against Wind and Sand.
  • 1.3x clash advantage against Light, Plasma, Fire, Shadow, Earth, Poison.
  • 1.1x clash advantage Upright against Metal (1.1x clash advantage).

Disadvantages:

  • Less effective against Water (0.8x clash disadvantage).

Metal Magic

Advantages:

  • Super effective against Wind (1.8x advantage).
  • Strong against Glass (1.7x advantage).
  • Works well against Water (1.55x advantage).
  • Effective against Crystal (1.4x advantage).
  • Solid against Snow (1.4x advantage).
  • Does well against Fire (1.35x advantage).
  • Effective against Acid (1.35x advantage).
  • Strong against Ice (1.3x advantage).
  • Works well against Lightning (1.3x advantage).
  • Effective against Sand (1.3x advantage).
  • Strong against Wood (1.3x advantage).
  • Effective against Poison (1.3x advantage).
  • Does well against Shadow (1.25x advantage).
  • Strong against Ash (1.25x advantage).
  • Effective against Plasma (1.25x advantage).
  • Solid against Explosion (1.2x advantage).
  • Does well against Earth (1.2x advantage).
  • Effective against Light (1.2x advantage).

Disadvantage:

  • Less effective against Magma (0.9x disadvantage).

Plasma Magic

Advantages

  • Effective against Snow (1.4x advantage).
  • Strong against Wood (1.35x advantage).
  • Does well against Glass (1.3x advantage).
  • Effective against Fire (1.2x advantage).
  • Strong against Light (1.2x advantage).
  • Does well against Wind (1.2x advantage).
  • Effective against Explosion (1.1x advantage).
  • Strong against Poison (1.1x advantage).
  • Decent against Ash (1.05x advantage).

Disadvantage

  • Less effective against Ice (0.9x disadvantage).
  • Less effective against Crystal (0.9x disadvantage).
  • Less effective against Water (0.8x disadvantage).
  • Less effective against Lightning (0.8x disadvantage).
  • Less effective against Shadow (0.8x disadvantage).
  • Less effective against Magma (0.7x disadvantage).
  • Less effective against Earth (0.6x disadvantage).
  • Less effective against Metal (0.55x disadvantage).

Poison Magic

Advantages:

  • Effective against Light (1.2x advantage).
  • Deals more damage to bleeding targets (25% bonus).
  • Additional damage against already poisoned targets (5% bonus).

Disadvantages:

  • Less effective against Acid (0.9x disadvantage).
  • Less effective against Ice (0.9x disadvantage).
  • Less effective against Wood (0.9x disadvantage).
  • Less effective against Plasma (0.9x disadvantage).
  • Less effective against Crystal (0.9x disadvantage).
  • Less effective against Ash (0.9x disadvantage).
  • Less effective against Earth (0.8x disadvantage).
  • Less effective against Magma (0.8x disadvantage).
  • Less effective against Shadow (0.8x disadvantage).
  • Less effective against Sand (0.8x disadvantage).
  • Less effective against Glass (0.8x disadvantage).
  • Less effective against Snow (0.8x disadvantage).
  • Less effective against Wind (0.7x disadvantage).
  • Less effective against Metal (0.7x disadvantage).

Sand Magic

Advantages of Sand Magic:

  • Ability to expand sand piles on contact, controlling the battlefield.
  • Can create sand piles for various purposes, including trapping enemies and creating barriers.
  • Obscures enemy vision with the “Sandy” status effect.
  • Deals more damage to bleeding targets (10% bonus).
  • Deals more damage to those sweating from high temperatures (5% bonus).

Disadvantages:

  • Less effective against Shadow (1.3x disadvantage).
  • Less effective against Wood (0.9x disadvantage).
  • Less effective against Water (0.9x disadvantage).
  • Less effective against Ice (0.9x disadvantage).
  • Less effective against Glass (0.9x disadvantage).
  • Less effective against Crystal (0.9x disadvantage).
  • Less effective against Acid (0.8x disadvantage).
  • Less effective against Earth (0.8x disadvantage).
  • Less effective against Explosion (0.7x disadvantage).
  • Less effective against Lightning (0.7x disadvantage).
  • Less effective against Metal (0.7x disadvantage).
  • Least effective against Magma (0.6x disadvantage).

Shadow Magic

Shadow Magic has strengths against certain elements like Ash, Wind, Poison, and Plasma. However, it faces disadvantages against various other elements, including Wood, Crystal, and Metal.

Here are the advantages and disadvantages of Shadow Magic:

Advantages

  • 1.3x clash advantage against Ash.
  • 1.3x clash advantage against Wind.
  • 1.2x clash advantage against Poison.
  • 1.2x clash advantage against Plasma.
  • 1.1x clash advantage against Ice.
  • Clashes neutrally against Acid.
  • Clashes neutrally against Water.
  • Clashes neutrally against Fire.
  • Clashes neutrally against Light.

Disadvantages

  • 0.9x clash disadvantage against Wood.
  • 0.9x clash disadvantage against Crystal.
  • 0.8x clash disadvantage against Earth.
  • 0.8x clash disadvantage against Explosion.
  • 0.8x clash disadvantage against Magma.
  • 0.75x clash disadvantage against Metal.
  • 0.7x clash disadvantage against Sand.
  • 0.7x clash disadvantage against Lightning.
  • 0.7x clash disadvantage against Snow.
  • 0.6x clash disadvantage against Glass.

Snow Magic

Snow Magic is very good against Shadow, Light, Poison, and Water elements but faces challenges against various other elements, including Glass, Ice, and Wind.

Advantages:

  • 1.3x clash advantage against Shadow.
  • 1.3x clash advantage against Light.
  • 1.2x clash advantage against Poison.
  • 1.1x clash advantage against Water.

Disadvantages:

  • 0.9x clash disadvantage against Glass.
  • 0.9x clash disadvantage against Crystal.
  • 0.9x clash disadvantage against Wood.
  • 0.8x clash disadvantage against Acid.
  • 0.8x clash disadvantage against Ice.
  • 0.7x clash disadvantage against Ash.
  • 0.7x clash disadvantage against Explosion.
  • 0.7x clash disadvantage against Fire.
  • 0.7x clash disadvantage against Earth.
  • 0.6x clash disadvantage against Metal.
  • 0.6x clash disadvantage against Plasma.
  • 0.5x clash disadvantage against Wind.
  • 0.5x clash disadvantage against Magma.

Water Magic

Advantages:

  • 1.5x clash advantage against Fire and Lightning.
  • 1.2x clash advantage against Magma and Plasma.
  • 1.1x clash advantage against Ash and Sand.
  • Clashes neutrally against Light, Wind, Shadow, and Poison.
  • Water attacks expand water puddles on contact, useful for battlefield control.
  • Water attacks give the Soaked status effect, making targets vulnerable to lightning and ice.
  • Water attacks deal 10% more damage to bleeding targets.
  • Underwater, water attacks have 1.25x more area of effect.

Disadvantages:

  • 0.9x clash disadvantage against Snow.
  • 0.8x clash disadvantage against Acid.
  • 0.7x clash disadvantage against Explosion and Glass.
  • 0.6x clash disadvantage against Crystal.
  • 0.5x clash disadvantage against Wood and Ice.
  • 0.25x clash disadvantage against Earth.
  • 0.2x clash disadvantage against Metal.

Wind Magic

Advantages:

  • 1.5x clash advantage against Snow.
  • 1.4x clash advantage against Sand.
  • 1.3x clash advantage against Lightning and Poison.
  • 1.1x clash advantage against Ash.
  • Clashes neutrally against Acid, Water, and Fire.

Disadvantages:

  • 0.8x clash disadvantage against Light and Plasma.
  • 0.7x clash disadvantage against Explosion and Shadow.
  • 0.6x clash disadvantage against Ice, Glass, and Magma.
  • 0.4x clash disadvantage against Wood and Crystal.
  • 0.3x clash disadvantage against Earth.
  • 0.2x clash disadvantage against Metal.

Wood Magic

Advantages:

  • 1.6x clash advantage against Wind.
  • 1.5x clash advantage against Glass.
  • 1.25x clash advantage against Water.
  • 1.2x clash advantage against Light.
  • 1.15x clash advantage against Ice.
  • 1.1x clash advantage against Snow, Shadow, Sand, and Poison.
  • Clashes neutrally against Explosion.

Disadvantages:

  • 0.9x clash disadvantage against Ash, Acid, Crystal, and Lightning.
  • 0.85x clash disadvantage against Earth.
  • 0.75x clash disadvantage against Fire.
  • 0.5x clash disadvantage against Magma.
  • 0.7x clash disadvantage against Metal.
  • 0.65x clash disadvantage against Plasma.

Conclusion

We hope our Arcane Odyssey magic tier list guide assists your gameplay. Choose wisely and dominate your foes. Explore our other articles, like Starsector Ships Tier List and DFFOO Tier List, for more gaming insights. Check out our tier list category for additional gaming tips. Best of luck in your magical adventures!

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