We’ll find the world of Star Sector ships and provide a unique tier list. This list is designed to help you make informed choices and maximize your strategic advantages.
We’ll analyze a range of Star Sector ships, from speedy interceptors to massive capital ships, considering their strengths, weaknesses, and unique traits.
With this information, you can build a powerful, unstoppable fleet skilled at dominating the vast expanse of space. Armed with this knowledge, you’ll be ready to assemble a formidable force capable of overcoming any challenge.
Get ready to explore the Starsector ship tier list and chart your path to galactic supremacy.
What is Starsector’s ship?
Let’s discuss the game and how players engage with it. StarSector is impressively complex and sophisticated, offering a unique gaming experience.
It’s often compared to Battletech’s Mechwarrior series because of its remarkable ship customization feature. Just like Mechwarrior, you can personalize and modify your ships in Starsector, giving you limitless choices.
This ship customization feature adds excitement, allowing you to create one-of-a-kind, powerful vessels that match your style of play.
Starsector ship tier list (May 2025)
The Starsector universe is brimming with excitement and adventure. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players.
Though there’s no universally accepted tier list, the passionate player community engages in lively discussions, adding to Starsector’s dynamic galactic conflicts.
Player enthusiasm enriches the game, ensuring that Starsector’s exploration and battles remain captivating for everyone.
Starsector Ship Guide
There are 5 types of ship hulls, four of which may be piloted by the player. The following are the classes:
- Fighters
- Destroyers
- Cruisers
- Frigates
- Capital Ships
Let’s explain Starsector’s best ships deeply and discuss each one by one every ship in detail.
Starsector Fighter Tier List
The fighter class cannot be piloted, they are a formidable asset to any fleet. Deployed from bigger ships in groups of one to six (referred to in-game as ‘wing’ size).
These spacecraft attack targets and swarm around them until their weapons are depleted or destroyed.
You may send your fighters out to battle or return to refuel and repair when operating a ship that is a carrier or has the Converted Hangar Bay ship upgrade.
This ship class has five sub-classes or jobs that they may fulfil. Interceptors, bombers, heavy, assault, and support fighters are among the roles available.
Broadsword
HVY Fighter – Despite their low-tech numbers, they may be useful in overpowering a target’s shields. Flares make them excellent bomber escorts. (3 pieces per wing)
Claw
SUP Fighter – This protected fighter has 5 per wing and may be used to disable hostile ships. However, it will not cause lasting physical destruction.
Cobra
Bomber – This advanced protected bomber can only attack one ship per wing. If they are accompanied to their destination, however, the Reaper missiles they carry do significant damage to ANY class ship.
Dagger
Bomber – Each of these three-winged high-tech bombers will drop one (Atropos) rapid guided torpedo that causes one-quarter the damage of a Reaper missile. Protected but vulnerable.
Gladius
Bomber – This low-tech two-wing bomber features rocket pods that launch a huge number of unguided missiles into the battlefield.
Longbow
Bomber – This two-winged high-tech bomber fires Sabot missiles meant to smash down the enemy’s defences. Ineffective against capital-sized ships.
Mining pods
Support – These drone ships are mostly employed to intercept hostile missiles.
Piranha
Bomber – This three-wing bomber will drop a vast number of unused bombs that can deal the same amount of damage as a Reaper Cocktail… if all of them reach the target. Excellent stationary targets.
Perdition
Bomber – This three-winged bomber launches one unguided Hammer-class torpedo, which is about 50% more powerful than an Atropos missile.
Talon
Interceptor – This four-winged low-tech fighter possesses armaments designed to take on enemy aircraft and missiles. In numbers, they may do some harm to an unprotected target.
Thunder
Interceptor – The quickest of the two-wing midline fighters. Their firearms, on the other hand, are ideally suited for diverting the attention of navy frigates and fighters.
Trident
Bomber – This high-tech two-winged bomber shoots two Atropos-guided missiles.
Warthog
Hvy Fighter – This three-wing midline fighter has good firepower but lacks the ability to breach a bigger ship’s shields.
Wasp
HVY Fighter – Similar to the Broadsword, this two-wing midline tech fighter has better armour.
Xyphos
Bomber – This high-tech two-winged bomber shoots two Atropos-guided missiles.
Starsector Destroyer Tier List
Destroyers are essentially bigger ships that keep their agility. These ships are ideal for inexperienced pilots since they have stronger protective and offensive abilities than other frigates, allowing them to endure longer in combat.
Buffalo
The Condor is a competent carrier-class destroyer that is inexpensive. The Condor is an extremely handy aircraft, having two flight decks and a weapon system that allows for quick missile reloads. The primary disadvantages of this ship are its lack of defence armaments, moderate speed, and poor manoeuvrability.
Buffalo Mk. II
The Mk. II is made from the bones of a Buffalo and is meant to house as many arms as possible. The Mk. II is essentially a support vessel that can convey as many explosives as possible to foes due to its lack of agility, low armour, and lack of a shield generator.
Condor
Although the Gemini has more firepower than the other ship-class destroyers (two medium ballistic missiles and one medium missile), it has less armour and just one flight deck.
Drover
The Drover is yet another destroyer of the carrier class. The Drover also possesses a unique armament system called Reserve deployment, as well as two flight decks. This permits any fighter wing to be temporarily expanded by one over its maximum wing size.
Enforcer
The Enforcer is a well-armoured and weakly protected destroyer designed for protracted confrontations. It is essentially a larger-sized Vanguard frigate. The weapon system temporarily increases its speed.
Gemini
The high-tech destroyer is swift and manoeuvrable, making it an ideal escort ship. With two medium energy mounts, two mini universal mounts, and five tiny energy mounts, this spacecraft possesses the weaponry and mobility to harass bigger ships.
Hammerhead
The Hammerhead, like the Brawler, is often the point of the spear. It is designed for head-on combat and employs the majority of its front systems (2 medium missiles, two medium ballistic missiles, and two tiny turrets) to overwhelm its opponents. The weapon system increases the firing rate of ballistic weapons by doubling it.
Harbinger
This advanced phase-capable destroyer is often used as the flagship for player fleets. With a weapon system intended to cripple a spacecraft in less than a second. With weapons installed on the two tiny global mounts or three massive energy mounts, you’ll have plenty of time to destroy any ship (or platform). On this spacecraft, phase lances, anti-matter blasters, and Reaper missiles perform wonderfully.
Manticore
The Manticore’s flak weapon system makes it a deadly opponent for any ship. The Manticore’s major vulnerability is that its main armament is exclusively front-facing, therefore more manoeuvrable ships will be able to ignore the Manticore’s hazardous glare.
Mule
The Mule is another no-nonsense low-tech ship that pirates often utilize. This cargo destroyer can hold its own in combat thanks to one short mount, three low ballistic mounts, and two mid-small mounts. The Mule, which is well-armoured and capable of withstanding extended fights, is often the backbone of low-cost fleets.
Nebula
The Nebula, which was designed to be a civilian transport, is often utilized to give enough room for a crew to create a colony (a few Nebulas would be required for that) or enough soldiers to participate in lucrative colony attacks.
Salvage Rig
The Salvage Rig is a unique item designed to give your fleet the capacity to increase the amount of salvage following victorious engagements.
Phaeton
This tanker is simple to learn about. The Phaeton, with more than double the capacity of a Dram tanker, expands the prospecting range of a tiny and medium-sized fleet.
Phantom
Phantom – Designed primarily for ‘cloaked’ colony invasions, this phase of troop transport is difficult to detect with sensors. This ship is also outfitted with superior ground support technology, making it a superb addition to any fleet geared for black operations colony invasions.
Shrike
The Shrike is a good harasser and is often utilized as a high-priced frigate because of its speed and poor armour. The Shrike, with its medium energy and medium missile mount, can easily demolish frigates.
Sunder
The Sunder is a great hit-and-run destroyer. Because it has strong agility and quickness, it has low armour, making it an excellent escort ship for other more vital damage dealers in the fleet.
Tarsus
This is essentially the shipment variation of the Condor.
Valkyrie
The Valkyrie is essentially a military-grade troop/crew transport. This ship will be used by mission forces that are not designed for clandestine attacks.
Starsector Frigates Tier List
Frigates, the smallest and quickest ship hulls, is an agile ship type for players to operate. While most do not carry a large arsenal of weapons, they do fill out a fleet well to complement other ship types.
Brawler
The Brawler, one of the most popular frigates, may be upgraded with medium ballistic firepower. Because of its agility and quickness, the Brawler is a ship that competent pilots can skillfully employ to take down practically any ship class.
Centurion
Because of its cargo capacity, this frigate is popular with commerce fleets despite having a medium weapon slot and no shield generator. The weapon system increases your speed.
Dram
A tiny tanker used to store gasoline for extended flights in small fleets. Flares and counter-guided missiles are provided by the armament system.
Gremlin
A fussy phase ship is sometimes utilized by thieves as a decoy to temporarily occupy hostile weapon systems. Flares are used by the armament system to counter missiles.
Hermes
This shuttle, which is often utilized as a rapid delivery ship, is not designed for front-line warfare. A couple of these ships are often used by smuggler fleets. The weapon system improves manoeuvrability and speed.
Hound
The Hounds is an unshielded pest that pirates often deploy, and it is yet another cargo ship that is frequently upgraded for warfare. Flares are fired by the Hound’s weapon system.
Hyperion
The high-tech Hyperion is a swift and manoeuvrable gunship with three medium mounts. If there is no flux at the moment of activation, the weapon system allows for brief teleportation.
Kite
The Kite, a shuttle with three tiny weapon attachments, is often utilized to knock down vulnerable freighters during merchant raids. The weapon system improves speed and manoeuvrability.
Lasher
The Lasher, the game’s most popular assault frigate (apart from the Hound), has five tiny ballistic mounts and two small missile mounts.
Mercury
The Mercury and its three tiny weapon mounts are seldom utilized in battle as a VIP transport. Flares are fired by the weapon system.
Monitor
When used as a tank, the Monitor may provide a diversion that even Capital ships would struggle to destroy when equipped with Safety Overrides and other upgrades. The Luddic Path variation has Safety Overrides as a hull change.
Omen
The Omen, perhaps the most valuable support frigate after the Monitor, is a quick and manoeuvrable ship with an EMP emitter built in. Its ability to destroy hostile armament systems and incoming missile ordnance makes it an invaluable escort for other vulnerable ships.
Scarab
Despite the Scarab can carry five tiny energy weapons and two energy/missile mounts, there are only a handful of load-outs that can provide significant damage. Scarabs, on the other hand, may be utilized in huge numbers to harass and cripple bigger boats, since their armament system renders them momentarily invulnerable and extremely manoeuvrable.
Shade
The Shade is a frigate with phase capability and an EMP emitter. It is unsuitable as a support ship since its phase cloaking eliminates the potential of a shield generator.
Shepard
The Shepard is an important cargo ship. This ship, which is equipped with salvage and surveying equipment, may give a good exploration benefit to a fleet.
Tempest
The Tempest specializes in causing trouble. This speedy and nimble spacecraft, equipped with two medium energy mounts, is unquestionably for top pilots. The weapon system is one-of-a-kind.
Vigilance
The Vigilance can only carry two medium guns and is often utilized as a support or escort vessel. This frigate is barely more than a diversion due to its poor armour and slow speed in comparison to other frigates.
Wayfarer
The Wayfarer is a multipurpose combat freighter with six tiny weapon mounts and an energy producer. Flares are fired by the weapon system.
Wolf
The Wolf is a high-tech nimble freighter that is vulnerable but can cause a lot of damage in the hands of a good pilot. The Wolf focuses on speed and agility, as well as a medium energy mount and three smaller minor mounts.
Vanguard
This sturdy and strongly armoured low-tech frigate epitomizes simplicity. The Vanguard is a superb combat freighter for both rookie and experienced pilots, with eight tiny weapon mounts and a weapon system that renders it briefly invulnerable.
Conclusion
Finally, the Starsector ships tier list is a useful resource for gamers pursuing interplanetary domination in the enthralling realm of space combat.
Commanders may tactically create their fleet by carefully evaluating the ranks and insights offered, picking the most powerful and adaptable starships for their victories.
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